For my fellow Crux of Crota and / or Flawless Raider chasers, here is a guide with the best loadouts, Exotics, and strategies to use in Crota’s End (Solo guide)

SECTION I: THE LAMPS

STRATEGY: It's pretty simple. Follow the path of the lamps, and always be on the lookout for holes. When you reach the end, get your Weight of Darkness down, then step on the plate. When the lamp explodes, jump onto a rock nearby on the left. It's okay if you have Weight of Darkness x10, jump on to it by a slightly lower piece of the rock on the front right of it. Snipe the Ogres, and wait until the bridge is formed, there should be a message on the bottom left of your screen. But don't run across until you make sure it is fully formed, not just a faded shadow.

WEAPONS: The most important part of this section is Zhalo Supercell. It reloads the magazine every time you get a double kill and it also chains lightning. So basically you are getting your magazine refilled for shooting your weapon in the general direction of Thrall. I don't even bother aiming. Your second option is Dark Drinker for the high AoE damage. Your final (and least preferred option) is any gun with Firefly.

HUNTERS: Use Don't Touch Me to go invisible almost every time you get hit, along with Bladedancer. Bladedancer is really the only option because of invisibility and a powerful Super for this section. Use showstopper for mass genocide (use Encore for maximum fun, but Hungering Blade is my preferred choice), and Escape Artist, and of course, Shadowjack. Grenades don't really matter. You won't kill much with a Skip, Arcbolts kill up to three enemies, and Fluxes can kill you. Go with whatever you want. Gunslinger and Nightstalker are both literally useless. You can also use Bladedancer to slash to the next lamp, although aim assist might lock on a Thrall.

WARLOCKS: There are lots of options. For Voidwalkers, abilities aren't that important, and make sure to use Obsidian Mind for practically infinite Nova Bombs. I usually use Vortex grenades, Life Steal, The Hunger, and Embrace the Void. For Sunsingers (which is my preferred subclass for Warlocks), use Solar grenades, Fireborn, and Viking Funeral. Solar grenades absolutely melt (no pun intended), and Fireborn is always useful, just make sure not to use it when a lamp is about to blow up. Stormcallers are great for clearing adds, and Storm grenades are pretty good. I won't go into depth with Stormcaller, but here's a tip: Use Impossible Machines for clearing adds real quick, then just Ionic Blink to the next lamp.

TITANS: All three subclasses are useful, but Defender is the winner here. Helm of Saint 14 is incredible. You can pop a bubble, wait for the Thrall to go inside, throw a Suppressor grenade, and quickly run outside. You have to do this quick because the Thrall will try to walk out of the bubble. I use Armor of Light in case you're in a tough situation, and I don't need Blessing of Light because Force Barrier does the same thing, and Weapons of Light is useless. For Sunbreakers, use Incendiary grenades and Sunspots. That's all you need. Striker is good for clearing adds but Sunbreaker does it better, no real point in using Striker.

SECTION II: THE BRIDGE

STRATEGY: The hardest part of this is the cheese; but there are two ways to do it. The first (and most popular) is using the sword to swing across. The second is better done with a partner or as a Hunter with Don't Touch me. Method number one: Step on the middle plate, then immediately step off. Head towards the opposite direction of the bridge and kill the Swordbearer. Now jump onto a raised rock on the right Annihilator Totem, on the leftest part of the right side. Whatever class you are, when you are at your highest point, start swinging in direct light of sight with the bridge. Before reaching the end of the bridge, start swinging to the left. There is a rocky structure directly under the left Annihilator Totem, start swinging at the wall until you can jump up. Method two: Either have a buddy jump on and off the middle plate, or lure the Swordbearer and let him hit you. Once you hear the audio queue for the Annihilator Totem, jump off until it goes away. When the bridge is fully formed, kill the Gatekeeper, take the sword and walk across. Now that you're up, go to the door and jump on a rock to stay away from the Gatekeeper. Keep killing adds and jumping back onto the rock until Wizards spawn. Kill the Wizards, and then take out both Ogres that spawn on opposite sides. The door should open once you kill them.

WEAPONS: I use my baby Distant Star with Full Auto and Firefly for the rest of the Raid, but primaries don't really matter. I would use a sniper and Gjallarhorn for the Wizards and Ogres.

HUNTERS: I would use the same setup as the last section, but you can switch subclasses if you want, it doesn't matter. But make sure you have Bones of Eao for the cheese.

WARLOCKS: Sunsinger is very useful in case you die after getting to the other side of the bridge, there is no point of using your self-res while still on the side you spawn on. This section is very flexible, so use what you want.

TITANS: I would use Defender with the same setup as the last section, although Sunbreaker is pretty useful here. Striker isn't that good. Use Twilight Garrison to ease the cheese, and once you get to the other side, you can use more useful Exotics. I personally use Helm of Saint 14 to blind the Gatekeeper so that he doesn't kill you. It is also useful when you are being attacked by two Wizards as well.

SECTION III: THE SHRIEKER THRALLWAY

STRATEGY: This is fairly simple but can be challenging. Kill the first Shrieker using a sniper, then run forward, and while you are running to kill the second Shrieker, I recommend you get an overshield, regen health, or pop your Super for extra armor. Now take out the second Shrieker with a Gjallarhorn. You should have enough time now to run across into the room with the extra loot.

WEAPONS: Nothing to say here. Just use Gjallarhorn.

HUNTERS: Not important what you use. Use Don't Touch Me.

WARLOCKS: Not important what you use. Use Fireborn or Voidwalker with Obsidian Mind.

TITANS: Not important what you use. Use a bubble with Blessing of Light or Force Barrier.

SECTION IV: IR YUT

STRATEGY: I usually go for the left side (the left of the Crystal Room, the right of Crota) first because it's more chaotic. Take out the Wizard as soon as it comes out, and either stay back and snipe it, or shotgun it. Sniping it is better because there is a less chance of dying. Now as you leave the room, try to get an overshield or go invisible. If you can't or you're low health, just run across to the other side. Do the same thing again and wait for the Deathsinger to begin her liturgy. Once she does, kill her. Then kill all the adds. Once you see rewards on your screen, you can die without worry.

WEAPONS: Use a sniper for the Deathsinger and maybe, if you want, use a shotgun for the Shriekers. But what's important here is a sword. I use Raze-Lighter (I should probably start using Dark Drinker). It two or three shots the Deathsinger, and it one shots Knights.

HUNTERS: Gunslinger would be good for this part, I'm pretty sure you can one shot Ir Yut with Celestial Nighthawk, but Bladedancer is good for clearing adds and regenning health (not to mention going invisible).

WARLOCKS: Self res is good in case you die in the Crystal Room with a sword (also in case you die after killing Ir Yut, this will save your sanity). Stormcaller is good overall, as well as Voidwalker, although I would say Stormcaller has more versatility.

TITANS: I would use a bubble with Weapons of Light or Sunbreaker. Not much to say here.

SECTION V: CROTA

STRATEGY: Step on the plate in the Crystal Room to begin. Choose a side and waist until the doors open and clear the adds, then kill adds on the other side. Now go outside and use your super on the Swordbearer. Regen your health as much as possible, and stand on the rock on the higher position to the right of the Crystal Room, to the left of Crota, drop the sword, and take Crota's shield down. Then, pick up the sword and slash Crota. If your health isn't red, repeat this once more. Now run back to the Crystal room. Snipe the knights and regen your health if you can. Wait for Crota to go back to his stage, and repeat. Make sure to kill any Wizards that spawn, and Ogres spawn at the bottom back on the third wave.

WEAPONS: Dark Drinker is one of the most important weapons in this entire section. It gives you more time to damage Crota and more time to run away. Run up to Crota holding the Relic sword, drop it, switch to Dark Drinker, and then pick up the Relic sword and try to get three slams into Crota. Gjallarhorn is another good option, and it can one shot Crota's shield if you're a high enough Light Level. Also, use any weapons that have Life Support so you can regen health. If you don't have Dark Drinker or Gjallarhorn, use Red Death to regenerate your health.

HUNTERS: Bladedancer is the only option here, Hungering Blade is too good to miss out on. Kill anything with Arc blade or Blink Strike to regen your health.

WARLOCKS: The Ram is overpowered. Any melee at all will regen your health as long as you're a Voidwalker. Sometimes I think there are Exotics made for specific activities in this game. You also get your grenade back 4 seconds after using any Void ability due to increased Energy Drain. Also please use Embrace the Void and Life Steal.

TITANS: Use Sunbreaker and that one perk that regens your health every time you can a kill with your Solar abilities. Armamentarium also gives you an extra grenade, which means more health regenning.

SECTION I: THE LAMPSSTRATEGY: It’s pretty simple. Follow the path of the lamps, and always be on the lookout for holes. When you reach the end, get your Weight of Darkness down, then step on the plate. When the lamp explodes, jump onto a rock nearby on the left. It’s okay if you have Weight of Darkness x10, jump on to it by a slightly lower piece of the rock on the front right of it. Snipe the Ogres, and wait until the bridge is formed, there should be a message on the bottom left of your screen. But don’t run across until you make sure it is fully formed, not just a faded shadow.WEAPONS: The most important part of this section is Zhalo Supercell. It reloads the magazine every time you get a double kill and it also chains lightning. So basically you are getting your magazine refilled for shooting your weapon in the general direction of Thrall. I don’t even bother aiming. Your second option is Dark Drinker for the high AoE damage. Your final (and least preferred option) is any gun with Firefly.HUNTERS: Use Don’t Touch Me to go invisible almost every time you get hit, along with Bladedancer. Bladedancer is really the only option because of invisibility and a powerful Super for this section. Use showstopper for mass genocide (use Encore for maximum fun, but Hungering Blade is my preferred choice), and Escape Artist, and of course, Shadowjack. Grenades don’t really matter. You won’t kill much with a Skip, Arcbolts kill up to three enemies, and Fluxes can kill you. Go with whatever you want. Gunslinger and Nightstalker are both literally useless. You can also use Bladedancer to slash to the next lamp, although aim assist might lock on a Thrall.WARLOCKS: There are lots of options. For Voidwalkers, abilities aren’t that important, and make sure to use Obsidian Mind for practically infinite Nova Bombs. I usually use Vortex grenades, Life Steal, The Hunger, and Embrace the Void. For Sunsingers (which is my preferred subclass for Warlocks), use Solar grenades, Fireborn, and Viking Funeral. Solar grenades absolutely melt (no pun intended), and Fireborn is always useful, just make sure not to use it when a lamp is about to blow up. Stormcallers are great for clearing adds, and Storm grenades are pretty good. I won’t go into depth with Stormcaller, but here’s a tip: Use Impossible Machines for clearing adds real quick, then just Ionic Blink to the next lamp.TITANS: All three subclasses are useful, but Defender is the winner here. Helm of Saint 14 is incredible. You can pop a bubble, wait for the Thrall to go inside, throw a Suppressor grenade, and quickly run outside. You have to do this quick because the Thrall will try to walk out of the bubble. I use Armor of Light in case you’re in a tough situation, and I don’t need Blessing of Light because Force Barrier does the same thing, and Weapons of Light is useless. For Sunbreakers, use Incendiary grenades and Sunspots. That’s all you need. Striker is good for clearing adds but Sunbreaker does it better, no real point in using Striker.SECTION II: THE BRIDGESTRATEGY: The hardest part of this is the cheese; but there are two ways to do it. The first (and most popular) is using the sword to swing across. The second is better done with a partner or as a Hunter with Don’t Touch me. Method number one: Step on the middle plate, then immediately step off. Head towards the opposite direction of the bridge and kill the Swordbearer. Now jump onto a raised rock on the right Annihilator Totem, on the leftest part of the right side. Whatever class you are, when you are at your highest point, start swinging in direct light of sight with the bridge. Before reaching the end of the bridge, start swinging to the left. There is a rocky structure directly under the left Annihilator Totem, start swinging at the wall until you can jump up. Method two: Either have a buddy jump on and off the middle plate, or lure the Swordbearer and let him hit you. Once you hear the audio queue for the Annihilator Totem, jump off until it goes away. When the bridge is fully formed, kill the Gatekeeper, take the sword and walk across. Now that you’re up, go to the door and jump on a rock to stay away from the Gatekeeper. Keep killing adds and jumping back onto the rock until Wizards spawn. Kill the Wizards, and then take out both Ogres that spawn on opposite sides. The door should open once you kill them.WEAPONS: I use my baby Distant Star with Full Auto and Firefly for the rest of the Raid, but primaries don’t really matter. I would use a sniper and Gjallarhorn for the Wizards and Ogres.HUNTERS: I would use the same setup as the last section, but you can switch subclasses if you want, it doesn’t matter. But make sure you have Bones of Eao for the cheese.WARLOCKS: Sunsinger is very useful in case you die after getting to the other side of the bridge, there is no point of using your self-res while still on the side you spawn on. This section is very flexible, so use what you want.TITANS: I would use Defender with the same setup as the last section, although Sunbreaker is pretty useful here. Striker isn’t that good. Use Twilight Garrison to ease the cheese, and once you get to the other side, you can use more useful Exotics. I personally use Helm of Saint 14 to blind the Gatekeeper so that he doesn’t kill you. It is also useful when you are being attacked by two Wizards as well.SECTION III: THE SHRIEKER THRALLWAYSTRATEGY: This is fairly simple but can be challenging. Kill the first Shrieker using a sniper, then run forward, and while you are running to kill the second Shrieker, I recommend you get an overshield, regen health, or pop your Super for extra armor. Now take out the second Shrieker with a Gjallarhorn. You should have enough time now to run across into the room with the extra loot.WEAPONS: Nothing to say here. Just use Gjallarhorn.HUNTERS: Not important what you use. Use Don’t Touch Me.WARLOCKS: Not important what you use. Use Fireborn or Voidwalker with Obsidian Mind.TITANS: Not important what you use. Use a bubble with Blessing of Light or Force Barrier.SECTION IV: IR YUTSTRATEGY: I usually go for the left side (the left of the Crystal Room, the right of Crota) first because it’s more chaotic. Take out the Wizard as soon as it comes out, and either stay back and snipe it, or shotgun it. Sniping it is better because there is a less chance of dying. Now as you leave the room, try to get an overshield or go invisible. If you can’t or you’re low health, just run across to the other side. Do the same thing again and wait for the Deathsinger to begin her liturgy. Once she does, kill her. Then kill all the adds. Once you see rewards on your screen, you can die without worry.WEAPONS: Use a sniper for the Deathsinger and maybe, if you want, use a shotgun for the Shriekers. But what’s important here is a sword. I use Raze-Lighter (I should probably start using Dark Drinker). It two or three shots the Deathsinger, and it one shots Knights.HUNTERS: Gunslinger would be good for this part, I’m pretty sure you can one shot Ir Yut with Celestial Nighthawk, but Bladedancer is good for clearing adds and regenning health (not to mention going invisible).WARLOCKS: Self res is good in case you die in the Crystal Room with a sword (also in case you die after killing Ir Yut, this will save your sanity). Stormcaller is good overall, as well as Voidwalker, although I would say Stormcaller has more versatility.TITANS: I would use a bubble with Weapons of Light or Sunbreaker. Not much to say here.SECTION V: CROTASTRATEGY: Step on the plate in the Crystal Room to begin. Choose a side and waist until the doors open and clear the adds, then kill adds on the other side. Now go outside and use your super on the Swordbearer. Regen your health as much as possible, and stand on the rock on the higher position to the right of the Crystal Room, to the left of Crota, drop the sword, and take Crota’s shield down. Then, pick up the sword and slash Crota. If your health isn’t red, repeat this once more. Now run back to the Crystal room. Snipe the knights and regen your health if you can. Wait for Crota to go back to his stage, and repeat. Make sure to kill any Wizards that spawn, and Ogres spawn at the bottom back on the third wave.WEAPONS: Dark Drinker is one of the most important weapons in this entire section. It gives you more time to damage Crota and more time to run away. Run up to Crota holding the Relic sword, drop it, switch to Dark Drinker, and then pick up the Relic sword and try to get three slams into Crota. Gjallarhorn is another good option, and it can one shot Crota’s shield if you’re a high enough Light Level. Also, use any weapons that have Life Support so you can regen health. If you don’t have Dark Drinker or Gjallarhorn, use Red Death to regenerate your health.HUNTERS: Bladedancer is the only option here, Hungering Blade is too good to miss out on. Kill anything with Arc blade or Blink Strike to regen your health.WARLOCKS: The Ram is overpowered. Any melee at all will regen your health as long as you’re a Voidwalker. Sometimes I think there are Exotics made for specific activities in this game. You also get your grenade back 4 seconds after using any Void ability due to increased Energy Drain. Also please use Embrace the Void and Life Steal.TITANS: Use Sunbreaker and that one perk that regens your health every time you can a kill with your Solar abilities. Armamentarium also gives you an extra grenade, which means more health regenning.